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      31 Oct
    Tom

    With the release of Rapid2D 1.5, we bring you Windows 8.1 compatibility and support for Visual Studio 2013, amongst other things. We've fixed a bunch of stuff since the last version, too. Still in progress is our work on a new UI for Rapid2D which will make a huge improvement!

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      15 May
    brendonjameswells

    Thanks to Tom for helping me solve a few issues i have been having :)

    Show comments (1)
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Windows 8 Compatible
Rapid2D is the only game engine that is specifically designed for the production of Windows 8 apps. Using the Rapid2D Engine developers can produce apps for PC and tablets as well as Windows Phone 8 devices.
Intuitive GUI
The graphical user interface makes game production fast and accessible to both experienced and novice developers. Rapid2D is designed to be intuitive allowing stress-free, fast production for the Windows 8 store.
Built on a well-established language
Rapid2D uses the widely used and well established language of C++ for scripting. This is an extremely high performance language which allows users to produce high content games with limited programming experience.

Pinned  Simple Shooter Tutorial Game

Jul 23 2013 08:29 am | by Fred Two

Wreck an onslaught of enemy ships that desperately want to get to the left side of the screen. That's your side - Defend it! This video tutorial will guide you through all the stages required to create this game for yourself.

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Pinned  Tutorial 8: Creating Timers and a Game Over Seq...

Jun 17 2013 08:29 am | by Fred Two

So in this tutorial we will look out how to setup a timer and then use the timer to create a basic end game loop where the room will reset every 15 seconds. We then compile the project together to have a basic scene that allows you to move side to side.

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Pinned  Tutorial 7: Adding Object Movement Code

Jun 14 2013 04:05 pm | by Fred Two

In this tutorial we look at adding movement code to an object.

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Pinned  Tutorial 6: Compiling the Project and Opening i...

Jun 14 2013 03:40 pm | by Fred Two

In this tutorial we will cover how to compile the project we have been working on and how to open it up in Visual Studio 2012 where we can begin to program in the next tutorial.

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Pinned  Tutorial 5: Creating and Adding Scripts

Jun 14 2013 02:51 pm | by Fred Two

In this tutorial we will cover how to create and add scripts to objects.

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Pinned  Tutorial 4: Adding Colliders

Jun 14 2013 02:39 pm | by Fred Two

In this tutorial we will look at adding colliders to objects.

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Pinned  Tutorial 3: Adding Animated and Non-Animated Te...

Jun 14 2013 02:11 pm | by Fred Two

In this tutorial we will look at adding animated and non-animated textures to objects.

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Pinned  Tutorial 2: Creating and Adding Objects to the...

Jun 14 2013 01:37 pm | by Fred Two

This is the second part of the tutorial series which aims to get new users working with out engine as fast as possible. In this tutorial we create a game world and then add an object to it.

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Pinned  Tutorial 1: New Projects and Importing Textures...

Jun 14 2013 08:38 am | by Fred Two

New to Rapid2D? Don't worry, follow the short tutorials we have set up which will get you up to speed when it comes to using our engine and editor. In the first tutorial we explore how to start a new project and how to include your own textures.

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Pinned  Getting started with Rapid2D

Feb 12 2013 02:36 pm | by Fred Two

Keen to get creating? Fred Two provides a really useful guide to getting started with the Rapid2D editor.

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